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Zbrush + Substance Designer - Rock Wall 02

This time I tried to chalenge myself with my own texture and with the kind of stuff that is the nightmare to do only with substance, at least for me hahah

My main goal was create the more complex shapes in each rock and tried to make sure that the tile will be perfect in each little block rock that I added in my texture, which was a very hard process when you have a software like zbrush that crash everytime for no reason lol

Sculping

Sculping

SD + tile basecolor

SD + tile basecolor