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All textures have different kind of variations that you can control through exported parameters that control various factors depending on the texture as: color, color of the veins, size of the iris, number of veins etc.
You can Import it into Game Engines that has support to Substance from Allegorithmic
Or export the maps using Substance Player as I did !
PBR - Metallic Roughness
Base Color
Roughness
Height/Displacement
Normal Map
Ambient Occlusion
Metallic
Cavity (mask)